AI Insights · Timothy · April 2024
Top 5 3D Anime Games on Android in Saudi Arabia Q1 2024
Discover the performance trends of the top 5 3D anime games on Android in Saudi Arabia for Q1 2024, including downloads, revenue, and active users.
In the first quarter of 2024, the top 5 3D anime games on the Android platform in Saudi Arabia demonstrated varying performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at the data, sourced from Sensor Tower.
SAKURA School Simulator saw weekly downloads fluctuating, starting at around 9.3K in early January and experiencing a peak of approximately 10.8K in the week of January 22. The lowest point was in mid-March with around 6.4K downloads. Active user numbers were relatively stable, ranging from about 43.7K to a peak of 49.9K in late March.
ONE PIECE Bounty Rush had a notable weekly revenue peak of roughly $20K at the end of January, followed by a gradual decline to about $6K by the end of March. Weekly downloads showed a downward trend, starting at 7.9K in early January and dropping to around 1.4K by early March. Active users also declined from 49.3K to approximately 34.6K by the end of the quarter.
Genshin Impact: Natlan Launch maintained a consistent performance in weekly revenue, with a peak of around $9.6K at the end of January and a low of $3.4K in late March. Weekly downloads followed a similar pattern, starting at 3.8K and ending at about 2.4K. Active users remained above 43K, peaking at 54.2K at the end of January.
ONE PUNCH MAN: WORLD had an interesting trend with a significant initial spike in weekly downloads to 23.8K at the end of January, dropping to roughly 1.1K by the end of March. Revenue peaked at around $2.1K in early February and saw a decline to about $130 by late March. Active users followed a similar trend, peaking at 23K in late January and settling around 7.5K by the end of the quarter.
High School Girls Games experienced a steady increase in weekly downloads, starting at 1.1K in early January and peaking at approximately 9.1K in early February. Active users also increased from 8.7K in early January to a peak of 19.3K in early February, before stabilizing around 13.2K towards the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.